| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| |
| #ifndef LayerTextureUpdater_h |
| #define LayerTextureUpdater_h |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| |
| #include "CCPrioritizedTexture.h" |
| #include "GraphicsTypes3D.h" |
| #include <wtf/RefCounted.h> |
| |
| namespace cc { |
| |
| class IntRect; |
| class IntSize; |
| class TextureManager; |
| struct CCRenderingStats; |
| |
| class LayerTextureUpdater : public RefCounted<LayerTextureUpdater> { |
| public: |
| // Allows texture uploaders to store per-tile resources. |
| class Texture { |
| public: |
| virtual ~Texture(); |
| |
| CCPrioritizedTexture* texture() { return m_texture.get(); } |
| void swapTextureWith(OwnPtr<CCPrioritizedTexture>& texture) { m_texture.swap(texture); } |
| virtual void prepareRect(const IntRect& /* sourceRect */, CCRenderingStats&) { } |
| virtual void updateRect(CCResourceProvider*, const IntRect& sourceRect, const IntSize& destOffset) = 0; |
| virtual bool backingResourceWasEvicted() const; |
| protected: |
| explicit Texture(PassOwnPtr<CCPrioritizedTexture> texture); |
| |
| private: |
| OwnPtr<CCPrioritizedTexture> m_texture; |
| }; |
| |
| LayerTextureUpdater() |
| { |
| turnOffVerifier(); // In the component build we don't have WTF threading initialized in this DLL so the thread verifier explodes. |
| } |
| |
| virtual ~LayerTextureUpdater() { } |
| |
| enum SampledTexelFormat { |
| SampledTexelFormatRGBA, |
| SampledTexelFormatBGRA, |
| SampledTexelFormatInvalid, |
| }; |
| virtual PassOwnPtr<Texture> createTexture(CCPrioritizedTextureManager*) = 0; |
| // Returns the format of the texel uploaded by this interface. |
| // This format should not be confused by texture internal format. |
| // This format specifies the component order in the sampled texel. |
| // If the format is TexelFormatBGRA, vec4.x is blue and vec4.z is red. |
| virtual SampledTexelFormat sampledTexelFormat(GC3Denum textureFormat) = 0; |
| // The |resultingOpaqueRect| gives back a region of the layer that was painted opaque. If the layer is marked opaque in the updater, |
| // then this region should be ignored in preference for the entire layer's area. |
| virtual void prepareToUpdate(const IntRect& contentRect, const IntSize& tileSize, float contentsWidthScale, float contentsHeightScale, IntRect& resultingOpaqueRect, CCRenderingStats&) { } |
| |
| // Set true by the layer when it is known that the entire output is going to be opaque. |
| virtual void setOpaque(bool) { } |
| }; |
| |
| } // namespace cc |
| #endif // USE(ACCELERATED_COMPOSITING) |
| #endif // LayerTextureUpdater_h |