| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CCLayerIterator_h |
| #define CCLayerIterator_h |
| |
| #include "CCLayerTreeHostCommon.h" |
| |
| #include <wtf/PassOwnPtr.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/Vector.h> |
| |
| namespace cc { |
| |
| // These classes provide means to iterate over the RenderSurface-Layer tree. |
| |
| // Example code follows, for a tree of LayerChromium/RenderSurfaceChromium objects. See below for details. |
| // |
| // void doStuffOnLayers(const Vector<RefPtr<LayerChromium> >& renderSurfaceLayerList) |
| // { |
| // typedef CCLayerIterator<LayerChromium, RenderSurfaceChromium, CCLayerIteratorActions::FrontToBack> CCLayerIteratorType; |
| // |
| // CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList); |
| // for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) { |
| // // Only one of these will be true |
| // if (it.representsTargetRenderSurface()) |
| // foo(*it); // *it is a layer representing a target RenderSurface |
| // if (it.representsContributingRenderSurface()) |
| // bar(*it); // *it is a layer representing a RenderSurface that contributes to the layer's target RenderSurface |
| // if (it.representsItself()) |
| // baz(*it); // *it is a layer representing itself, as it contributes to its own target RenderSurface |
| // } |
| // } |
| |
| // A RenderSurface R may be referred to in one of two different contexts. One RenderSurface is "current" at any time, for |
| // whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is |
| // being painted it would be the target surface. Once R has been painted, its contents may be included into another |
| // surface S. While S is considered the target surface when it is being painted, R is called a contributing surface |
| // in this context as it contributes to the content of the target surface S. |
| // |
| // The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the |
| // layer, and will be one of the following three states. A single layer L will appear in the iteration process in at least one, |
| // and possibly all, of these states. |
| // 1. Representing the target surface: The iterator in this state, pointing at layer L, indicates that the target RenderSurface |
| // is now the surface owned by L. This will occur exactly once for each RenderSurface in the tree. |
| // 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurface owned |
| // by L as a contributing surface, without changing the current target RenderSurface. |
| // 3. Representing itself: The iterator in this state, pointing at layer L, refers to the layer itself, as a child of the |
| // current target RenderSurface. |
| // |
| // The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves |
| // as children of the current target surface. Whereas the FrontToBack ordering will iterate over children layers of a surface |
| // before the layer representing the surface as a target surface. |
| // |
| // To use the iterators: |
| // |
| // Create a stepping iterator and end iterator by calling CCLayerIterator::begin() and CCLayerIterator::end() and passing in the |
| // list of layers owning target RenderSurfaces. Step through the tree by incrementing the stepping iterator while it is != to |
| // the end iterator. At each step the iterator knows what the layer is representing, and you can query the iterator to decide |
| // what actions to perform with the layer given what it represents. |
| |
| ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| // Non-templated constants |
| struct CCLayerIteratorValue { |
| static const int InvalidTargetRenderSurfaceLayerIndex = -1; |
| // This must be -1 since the iterator action code assumes that this value can be |
| // reached by subtracting one from the position of the first layer in the current |
| // target surface's child layer list, which is 0. |
| static const int LayerIndexRepresentingTargetRenderSurface = -1; |
| }; |
| |
| // The position of a layer iterator that is independent of its many template types. |
| template <typename LayerType> |
| struct CCLayerIteratorPosition { |
| bool representsTargetRenderSurface; |
| bool representsContributingRenderSurface; |
| bool representsItself; |
| LayerType* targetRenderSurfaceLayer; |
| LayerType* currentLayer; |
| }; |
| |
| // An iterator class for walking over layers in the RenderSurface-Layer tree. |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename IteratorActionType> |
| class CCLayerIterator { |
| typedef CCLayerIterator<LayerType, LayerList, RenderSurfaceType, IteratorActionType> CCLayerIteratorType; |
| |
| public: |
| CCLayerIterator() : m_renderSurfaceLayerList(0) { } |
| |
| static CCLayerIteratorType begin(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, true); } |
| static CCLayerIteratorType end(const LayerList* renderSurfaceLayerList) { return CCLayerIteratorType(renderSurfaceLayerList, false); } |
| |
| CCLayerIteratorType& operator++() { m_actions.next(*this); return *this; } |
| bool operator==(const CCLayerIterator& other) const |
| { |
| return m_targetRenderSurfaceLayerIndex == other.m_targetRenderSurfaceLayerIndex |
| && m_currentLayerIndex == other.m_currentLayerIndex; |
| } |
| bool operator!=(const CCLayerIteratorType& other) const { return !(*this == other); } |
| |
| LayerType* operator->() const { return currentLayer(); } |
| LayerType* operator*() const { return currentLayer(); } |
| |
| bool representsTargetRenderSurface() const { return currentLayerRepresentsTargetRenderSurface(); } |
| bool representsContributingRenderSurface() const { return !representsTargetRenderSurface() && currentLayerRepresentsContributingRenderSurface(); } |
| bool representsItself() const { return !representsTargetRenderSurface() && !representsContributingRenderSurface(); } |
| |
| LayerType* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSurfaceLayerList)[m_targetRenderSurfaceLayerIndex]); } |
| |
| operator const CCLayerIteratorPosition<LayerType>() const |
| { |
| CCLayerIteratorPosition<LayerType> position; |
| position.representsTargetRenderSurface = representsTargetRenderSurface(); |
| position.representsContributingRenderSurface = representsContributingRenderSurface(); |
| position.representsItself = representsItself(); |
| position.targetRenderSurfaceLayer = targetRenderSurfaceLayer(); |
| position.currentLayer = currentLayer(); |
| return position; |
| } |
| |
| private: |
| CCLayerIterator(const LayerList* renderSurfaceLayerList, bool start) |
| : m_renderSurfaceLayerList(renderSurfaceLayerList) |
| , m_targetRenderSurfaceLayerIndex(0) |
| { |
| for (size_t i = 0; i < renderSurfaceLayerList->size(); ++i) { |
| if (!(*renderSurfaceLayerList)[i]->renderSurface()) { |
| ASSERT_NOT_REACHED(); |
| m_actions.end(*this); |
| return; |
| } |
| } |
| |
| if (start && !renderSurfaceLayerList->isEmpty()) |
| m_actions.begin(*this); |
| else |
| m_actions.end(*this); |
| } |
| |
| inline static LayerChromium* getRawPtr(const RefPtr<LayerChromium>& ptr) { return ptr.get(); } |
| inline static CCLayerImpl* getRawPtr(CCLayerImpl* ptr) { return ptr; } |
| |
| inline LayerType* currentLayer() const { return currentLayerRepresentsTargetRenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChildren()[m_currentLayerIndex]); } |
| |
| inline bool currentLayerRepresentsContributingRenderSurface() const { return CCLayerTreeHostCommon::renderSurfaceContributesToTarget<LayerType>(currentLayer(), targetRenderSurfaceLayer()->id()); } |
| inline bool currentLayerRepresentsTargetRenderSurface() const { return m_currentLayerIndex == CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; } |
| |
| inline RenderSurfaceType* targetRenderSurface() const { return targetRenderSurfaceLayer()->renderSurface(); } |
| inline const LayerList& targetRenderSurfaceChildren() const { return targetRenderSurface()->layerList(); } |
| |
| IteratorActionType m_actions; |
| const LayerList* m_renderSurfaceLayerList; |
| |
| // The iterator's current position. |
| |
| // A position in the renderSurfaceLayerList. This points to a layer which owns the current target surface. |
| // This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = number of surfaces). A value outside of |
| // this range (for example, CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex) is used to |
| // indicate a position outside the bounds of the tree. |
| int m_targetRenderSurfaceLayerIndex; |
| // A position in the list of layers that are children of the current target surface. When pointing to one of |
| // these layers, this is a value from 0 to n-1 (n = number of children). Since the iterator must also stop at |
| // the layers representing the target surface, this is done by setting the currentLayerIndex to a value of |
| // CCLayerIteratorValue::LayerRepresentingTargetRenderSurface. |
| int m_currentLayerIndex; |
| |
| friend struct CCLayerIteratorActions; |
| }; |
| |
| // Orderings for iterating over the RenderSurface-Layer tree. |
| struct CCLayerIteratorActions { |
| // Walks layers sorted by z-order from back to front. |
| class BackToFront { |
| public: |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
| |
| private: |
| int m_highestTargetRenderSurfaceLayer; |
| }; |
| |
| // Walks layers sorted by z-order from front to back |
| class FrontToBack { |
| public: |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
| |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
| |
| private: |
| template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
| void goToHighestInSubtree(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
| }; |
| }; |
| |
| } // namespace cc |
| |
| #endif |